
Originally Posted by
jaafit
I understand your concern and I think I should have been more clear about what my game is trying to accomplish. I'm not trying to simulate open-water fishing. If I was, I would certainly need to involve some real-world experience and it would be a waste of time to ask people on a forum to design my game.
Instead, my requirement here is simply to fit in with the theme of the game. The theme is suggested in the name "MineThings" and it involves the player waiting in real-time to find something that is randomly either amazing or dull. I thought I'd extend this theme to fishing. Now I realize that there is more to fishing than just waiting around for something to happen, but in this case I am culling out that extra complexity. With players already having to worry about pirates, cannons, and having their ships sunk, I figured it best to keep the fishing part simple.
That said, I do not want what basic gameplay there is to be a misrepresentation of your sport. I figure that even though I'm not making "Sim-Fish" I should still strive for accuracy where I can.